VertexLitGeneric
{
	$basetexture 		"Models/pappel"
	$surfaceprop		"foliage"

	$phong			"1"

	$bumpmap		"Models/pappel_normal"
	$phongexponent		"15"
	$phongboost		"1.0"
	$phongfresnelranges	"[1 3 8]"
	$halflambert 		"1"

	// Rim lighting parameters
	$rimlight		"1"		// To enable rim lighting (requires phong)
	$rimlightexponent	"4"		// Exponent for phong component of rim lighting	
	$rimlightboost 		"2"		// Boost for ambient cube component of rim lighting
}