"VertexLitGeneric"
{
	"$basetexture"	"francois/francois"
	"$bumpmap" "francois/francois_normal" 

	"$phong" "1"
	"$phongexponent" "5"
	"$phongboost" ".3"	
	"$lightwarptexture" "models/a_shrubbery_lightwarp.vtf"
	"$phongfresnelranges"	"[.3 1 8]"
	"$halflambert" "0"

	// Rim lighting parameters
	"$rimlight" "1"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "4"										// Exponent for phong component of rim lighting	
	"$rimlightboost" "2"										// Boost for ambient cube component of rim lighting
}
