VertexLitGeneric
{
	$basetexture 		"Models/a_shrubbery"
	$surfaceprop		"Grass"

	$phong			"1"

	$bumpmap		"Models/a_shrubbery_normal"
	$phongexponent		"15"
//	$phongexponenttexture	"Models/a_shrubbery_normal"
	$phongboost		"1.0"
//	$lightwarptexture	"Models/a_shrubbery_lightwarp"
	$phongfresnelranges	"[1 3 8]"
	$halflambert 		"1"
//	$phongalbedotint 	"1"
//	$nodecal" 		"1"
//	$model" 		"1"

	// Rim lighting parameters
	$rimlight		"1"		// To enable rim lighting (requires phong)
	$rimlightexponent	"4"		// Exponent for phong component of rim lighting	
	$rimlightboost 		"2"		// Boost for ambient cube component of rim lighting
//	$rimmask 		"1"             // Use the alpha channel of the $phongexponenttexture as a rim mask.
}