The friendly modDB user “likestoplaymods” brought to my attention a solution for how you can play Suicide Survival for free! Even if you don’t own a game from Valve. So here is how:
Steam has some promotional packages which includes among other things Half-Lif 2: Deatmatch. How to get this package is very easy. Just visit one of the following links, depending on your graphic card manufacturer, and download Steam:
This is a limited time offer from Valve. So be sure to get it while its free. This is a great opportunity to play some rounds of Suicide Survival with your mates who previously didn’t had the chance to play it.
Hi everyone, it has been a long time since there was an update so it is time for some news:
First of all, Suicide Survival is not dead, its only resting (just like the parrot). And whenever I check the servers I always see a few people playing which really suprises me. I figured Suicide Survival would be hip for a few months and then dissappear into the great void of the internet. Alas I was wrong which really makes me happy.
Second of all and mostly being the reason why I layed down the development of Suicide Survival for a while are some personal matters: I finished my Bachelor in Game Design this summer and I’m still trying to get a job in the game industry. Second I’m working on my final project again in order to submit it to the IGF and Unity Awards. If you want to check it out you can visit the website at: www.doppelscope.com The website is only in German for now but there will be a playable and English version of it as well in the near future.In short this has my main priority followed by creating my portfolio and getting a job. However I will try to get a new version of Suicide Survival out before christmas this year.
Last but not least Michael Kuzel aka Eccentricity from the official forums has made a pretty awesome and well designed map. Its called SS_Allan and even features a new and unique game mode. Taken straight from the read me:
In certain intervals, a special shrub will spawn in a random location. This special shrub has no identifying features that separates it from normal shrubs or even Suiciders - except for one thing - it chirps. Every few seconds this unique shrub will emit a small chirp sound. This sound can be heard both by the Survivors as well as the Suiciders. Use your ears to locate this shrub, as it will give an advantage to the Survivor team if its found and used!
Hey everyone, I’m way over due with some update as to what has been going on with Suicide Survival. So here are some important news:
I’m currently in my last semester of my BA in game design. So all my time is being focused on the diploma project which of course is a game (DUN! DUN!). I still haven’t decided if it will be a new version of Suicide Survival or something totally new. I’ll make an update once that has been solved.
On the ModDB.com “Mod of the Year Awards” Suicide Survival was voted into the “top 22 released Half-Life 2 mods of 2008″ by you. Thank you very much for your votes.
Another important news is that I’m one of the few selected students to receive an GDC Student Scholarship sponsored by the IGDA. This means I’ll be at the Game Developers Conference in a couple of days. I’m super excited and feel very honored to have received this scholarship. This will not only be my first time visiting the US, but also my first time meeting so many big time game developers.
If you are visiting GDC as well or are from San Francisco and want to meet the guy behind Suicide Survival then drop me a mail.
Some spamers hacked the domain Suicide-Survival.com is being hosted on. Thats why the site was down for the last two days. Sorry for the inconvenience. Its all back to normal now.
I’ll write some update on what’s been going on with Suicide Survival in a couple of days. So stay tuned
Currently the awards are in phase 1 which ends on January the 16th. During this phase the thousand of contenders get narrowed down to the players choice top 100.
Its time for some end of the year wrap up of public responses to Suicide Survival. Here is a quite detailed link list of all the stuff I could find about Suicide Survival since its initial release in November 2008.
I have decided to create a small and close team of people to work on the next release of Suicide Survival. Now is your opportunity to work on a quality, successful and uprising mod. A mod unlike any other.
In particular I’m looking for the following people:
One coder
Requirements:
Familiar with c++ language
Previous experience coding for the Source Engine
Ability to work in a close team and take directions
Enough free time on your hands for the project
What he will work on Suicide Survival:
Coding and testing new gameplay features
One modeler
Requirements:
Previous experience making low-poly models for games
Familiar with exporting models to the Source Engine
Ability to texture his own models
A basic understanding of color theory
Ability to work in a close team and take directions
Enough free time on your hands for the project
What he will work on Suicide Survival:
Creating new wacky prop models
Creating a new player model
Re-texturing old and new stuff
Two mappers
Requirements:
Previous experience making maps for the Source Engine
Familiar with play testing and optimizing maps
A fair understanding of the gameplay mechanics of Suicide Survival
Previous experience with making textures for the Source Engine
A basic understanding of color theory
Ability to work in a close team and take directions
Enough free time on your hands for the project
What he will work on Suicide Survival:
Creating new maps
Creating textures
Play testing new maps
How to apply
Now if you are interested in any of these jobs and fullfill the requirements here is how you apply. Send an e-mail to: tobias dot baumann at zhdk dot ch containing the following informations:
Why do you want to work on Suicide Survival?
Best part of Suicide Survival?
Worst part of Suicide Survival?
Whats your previous experiences with working on mods?
Are you working on any other mod team or project at the moment?
A/S/L?
What do you do for a living?
Include links to your portfolio or samples of your work.
Please note that applications without samples of your previous work will not be accepted.
What is the air-speed velocity of an unladen swallow?
Alot of people seem to be making Youtube videos of Suicide Survival. Here are two of version 1.1. Thanks to CoRPutz and MarphitimusBlackimus for the videos.
As promised on the release day of Suicide Survival 1.1 I will now write about what I want to have done before releasing the next version of Suicide Survival. In other words: what will be in 1.2 ?
One of the major problem right now with Suicide Survival is a motivation for longer play sessions. Thats why 1.2 will have a new gamemode. In this mode the game will be turned into round-based gameplay. Each round starts with one player starting as a Suicider and everyone else is a Survivor. If you die as a Survivor you will respawn as a Suicider and will stay Suicider until the round is over. This gamemode has two winning conditions:
Survivors win if the timelimit is reached with one or more Survivors alive.
Suiciders win if no Survivor is left alive before the timelimit is reached.
If the winning condition is met the winning team gets points and the round restarts over.
Another thing I want to have in 1.2 is the feature to allow mappers to replace the props Suiciders control. However this generates some more issues as mappers would also have to replace movement sounds and other stuff. But the idea is to give mappers full control of how the player models look and sound like.
Additional features are:
General game balancing in coherence with feedback from 1.1
A couple of new maps (of course!)
Bugfixes
additional crazy and totally senseless stuff
So thats about the general roadmap for the next release. Can’t wait to play it? me too!